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Bedrock Robotics

Technical Artist

Remote · San Francisco, CA · Full-time

Posted · Listed from Ashby

About the job

Join the team bringing autonomy to the built world

At Bedrock, we're moving AI out of the lab and onto real job sites. Our team includes veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue. We retrofit the heavy equipment contractors already own, starting with excavators, so experienced crews can safely take on more projects and deliver them more predictably.

In August 2026, Bedrock-equipped excavators began doing fully autonomous, paid work on live commercial job sites. We've more than doubled our customer base since 2025, and our machines now work with contractors across the West, South, and Midwest.

In October 2026, we raised a $600M Series C co-led by CapitalG and Emergence Capital, bringing our total funding to nearly $1B. We're using it to put more autonomous machines to work, build the field and operations teams behind every deployment, and expand into new machine types and job-site tasks.

This is where algorithms meet steel-toed boots. You'll work alongside construction veterans and world-class engineers to solve physical-world problems that simulations can't touch. If you're ready to do meaningful work on hard problems, we'd love to have you join us.

About the Role

We’re looking for an exceptional Technical Artist to join our team building and scaling our robotics simulation environment. Simulation is a critical foundation for autonomy at Bedrock—it allows us to validate end-to-end systems, evaluate complex and unsafe scenarios, and run testing at massive scale.

Our autonomy stack is deeply machine-learning–driven, and closing the sim-to-real gap is a core focus of this role. The simulator must accurately represent a living, breathing construction site - real-world lighting, 3D content, and terrain deformation for digging and earthmoving - while remaining efficient enough to support thousands of runs. High-quality simulation directly accelerates robotics development, making this work central to our success.

What You’ll Do

  • Own the 3D content generation and curation pipeline for an autonomous construction simulator

  • Develop simulation systems that support ML-based autonomy, evaluation, and safety validation

  • Improve realism and performance to better reflect real-world behavior

  • Help guide our strategy in procedural scene generation and rendering techniques

Who You Are

Simulation spans many disciplines, and we don’t expect one person to do everything. Strong candidates typically bring:

  • A passion for large-scale, realistic simulation systems

  • Experience with advanced 3D simulation software

  • A hands-on mindset and enthusiasm for building core simulation content

Qualifications

Required

  • Games or simulation background with minimum 4yrs working in real time 3D

  • Strong foundation in technical art: 3D modeling, texturing, rigging, animation, PBR materials, lighting, performance optimization

  • Hands-on experience with Unreal Engine, minimum 2yrs

Preferred

  • Robotics simulation experience

  • Experience with Isaac Sim or Omniverse

  • Experience with neural rendering techniques (Gaussian splats, NeRFs)

Bedrock Robotics is an Equal Opportunity Employer

We’re committed to building a diverse and inclusive workplace. We consider all qualified applicants for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, ancestry, age, disability, veteran status, genetic information, or any other protected characteristic.

Reasonable Accommodations

We want our hiring process to be accessible to everyone. If you need an accommodation to participate in the application or interview process, please let your recruiter know so we can support you.

Bedrock Robotics wrote this description; Job Elf found it on Ashby. Check details with the employer before you share anything sensitive. Never pay to apply for a job.

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